Pretty pictures nobody can build from
A developer opens the file and finds no empty state, no error state, and different spacing on every screen. The rest gets filled in by guesswork — and the product drifts from the design.
User flows, wireframes, a design system and a clickable prototype. Designs that ship to development without expensive rework in code. We also design without building afterwards — if your own team writes the code, you get the full set of files and the rights to the design.

A developer opens the file and finds no empty state, no error state, and different spacing on every screen. The rest gets filled in by guesswork — and the product drifts from the design.
Traffic is there, sign-ups are not, and nobody has walked the onboarding, the form and the payment screen as a real scenario. You cannot see which step loses people — so you fix blind.
A year in, the product carries three shades of one button and four versions of one table. Shipping a feature takes longer — the look is renegotiated every time.
User tasks and the paths people take to finish them
Screen structure, navigation and the split by role
Skeletons of the key screens, no colour or imagery
Screens on a grid, contrast checked against WCAG
Colours, typography, a spacing scale, components with states
Main flows wired together, on phone and desktop
We agree on the product goal, who uses it, the technical constraints and the budget. We also write down which devices the product has to run on and what it has to match: an existing brand, a component library you already use, or the app store requirements. The output is a list of screens to design, a deadline and a price.
We review the current product, competing solutions and analytics data. We record user tasks and the points where people stop today.
We lay out the structure, navigation and screen skeletons. At the sketch stage we already settle what the user sees with no data and after an error, so those screens are not drawn in a hurry later. Feedback is collected on sketches, before the visual layer exists — that is when a change costs least.
We design the screens and build the component library alongside them. We check contrast, tap target size and readability on small screens. Screens come to you in batches every few days, so you see the direction as it forms instead of saving up feedback for the end of the stage.
We wire the screens into a clickable prototype and walk the scenarios through it. Feedback is collected in one place, as comments next to the screens, and ticked off once it is applied. Fixes land in the design files, not in shipped code.
We tidy the file, document components and the spec, and hand over access. We walk the developers through the file in one session: where the components live, how to read the variables and where the exports come from. We stay available for questions while the build runs.
This is where work with a designer usually breaks down. Below is exactly what reaches the developers, whether we build the product or your own team does.
One page per flow, named layers, screens in scenario order. Drafts kept apart from approved work.
Every element carries its variants: default, hover, active, disabled, loading and error. Variant names match the props used in code.
Colours, typography and spacing stored as variables, named after their job. A change in the library reaches every screen.
A spacing scale, named text styles with roles, a grid for phone, tablet and desktop. Developers read values instead of measuring pixels on a screenshot.
Transitions, the order of steps and what happens after an error are visible in the prototype. We hand it over as a link that opens in a browser and on a phone.
Icons as SVG and images in web, iOS and Android formats, named the same way as in the design. Developers never export anything by hand.
Empty list, no connection, declined payment, expired session — each case has a screen and the wording of its message. Contrast and tap targets checked against WCAG.
After a scoping call — we name the price before work starts. It moves with screen and role count, the platforms, and whether a design system exists. Research and user testing are quoted separately.
2–4 weeks from scope approval: a few days for research and architecture, one to two weeks for UI and the design system. Inside an MVP it fits within the 3–5 weeks once scope is agreed.
Yes. The source file, the design system and the rights are yours — hand them to your own team or another contractor. We stay available for questions during the build.
A structured Figma file, a component library with all states, colour and typography variables, a spec for spacing and breakpoints, asset exports and a clickable prototype. Plus edge paths: empty list, network error, expired session.
Yes. We walk the main scenarios and collect problems in navigation, forms, contrast, states and error messages. The list is ordered by impact on conversion, and the top items arrive as build-ready designs.
Tell us what you are building and where you are — a new product, or an interface that needs order put back into it. We will reply within one business day with scope, timeline and price. We have been on the market for four years, and the products we have shipped have more than 50,000 users between them.